using System.IO;
using System.Text;
namespace InfoPathAttachmentEncoding
{
///
/// Decodes a file attachment and saves it to a specified path.
///
public class InfoPathAttachmentDecoder
{
private const int SP1Header_Size = 20;
private const int FIXED_HEADER = 16;
private int fileSize;
private int attachmentNameLength;
private string attachmentName;
private byte[] decodedAttachment;
///
/// Accepts the Base64 encoded string
/// that is the attachment.
///
public InfoPathAttachmentDecoder(string theBase64EncodedString)
{
byte [] theData = Convert.FromBase64String(theBase64EncodedString);
using(MemoryStream ms = new MemoryStream(theData))
{
BinaryReader theReader = new BinaryReader(ms);
DecodeAttachment(theReader);
}
}
private void DecodeAttachment(BinaryReader theReader)
{
//Position the reader to get the file size.
byte[] headerData = new byte[FIXED_HEADER];
headerData = theReader.ReadBytes(headerData.Length);
fileSize = (int)theReader.ReadUInt32();
attachmentNameLength = (int)theReader.ReadUInt32() * 2;
byte[] fileNameBytes = theReader.ReadBytes(attachmentNameLength);
//InfoPath uses UTF8 encoding.
Encoding enc = Encoding.Unicode;
attachmentName = enc.GetString(fileNameBytes, 0, attachmentNameLength - 2);
decodedAttachment = theReader.ReadBytes(fileSize);
}
public void SaveAttachment(string saveLocation)
{
string fullFileName = saveLocation;
if(!fullFileName.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
fullFileName += Path.DirectorySeparatorChar;
}
fullFileName += attachmentName;
if(File.Exists(fullFileName))
File.Delete(fullFileName);
FileStream fs = new FileStream(fullFileName, FileMode.CreateNew);
BinaryWriter bw = new BinaryWriter(fs);
bw.Write(decodedAttachment);
bw.Close();
fs.Close();
}
public string Filename
{
get{ return attachmentName; }
}
public byte[] DecodedAttachment
{
get{ return decodedAttachment; }
}
}
}
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